// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:BNKANGLEA_10
wait 0 
if
   Actor.DrivingVehicleType($PLAYER_ACTOR, 577)
else_jump @BNKANGLEA_10 
0@ = Actor.CurrentCar($PLAYER_ACTOR)
else_jump @BNKANGLEA_10 
1@ = Audiostream.Load3D("bnkangle\737bnkangle.mp3") 
Audiostream.PerformAction(1@, AudioStreamState.Play)
Audiostream.LinkToCar(1@, 0@)
Audiostream.Loop(1@, 1)
0ABC: set_audio_stream 1@ volume 6.0

:loop
wait 0
if
0AB0:	key_pressed 37   
jf @END
jump @loop

:END
audiostream.Release(1@)
jump @BNKANGLEA_10    